IFCD044 Sprint Backlog
ifcd044
backlog
Sprint#4: Approaches Multi-Agent App III (July 2026)
| Sprint | Day | Date | Topics | Details Topics |
|---|---|---|---|---|
| #4 | 14 | 20/07/2026 | - Planning Spring#4 - The divided mind: delusion - Four different cognitive load, time-boxing and job-type in SCRUM events: (1) Planning: listing, pareto, goal, time management, decisionMaking (2) Executing: creativity, getting thinks done, Albertus’ dilemma, problem-solving, focus (3) Reviewing: anti-fragile, feedback analysis, listening, communication, selling (4) Reflecting: metrics, impediments, understanding, optimal solution, decisionMaking, meeting rules |
- Delusion - Tests |
| 15 | 21/07/2026 | - Nicholas Taleb Week#05: antifragile / skin in the game - - Mental Energy: basics ++ Approaches Multi-Agent App III mockup app with: (1) Spring Boot (2) Thymeleaf (3) H2 local (4) and Spring AI (5) deploy: Railway & docker |
- Week#10 - Week#14 - Brain Energy - Github project |
|
| 16 | 22/07/2026 | - Prova Pràctiva and Prova Objectiva - Approaches Multi-Agent App III mockup app with: (1) Spring Boot AI Thymeleaf + H2 local (2) deploy: Railway & docker (3) DevOps pipeline: agent, script, docker and deployment - |
- Github project - Ponderacions ![]() |
|
| 17 | 23/07/2026 | - Decision Making - Steps to decision making: (1) info, purpose, mental-energy (2) place, time, ritual (3) decision comes to you via intuition - How to create your own Clear Thinking to make good decisions (1) physical path: nutrition, exercise, stress, mental health (2) own habits to create context where you make decisions: music, walk, sea or mountain, silence, shower (3) learn to recognize intuition |
- Week#15 |
|
| 18 | 24/07/2026 | - Approaches Multi-Agent App: Revision and Retrospective - Books: Status Game, Mindset, The righteous mind, Time management, Mind management - We face impediments to understand our client through iterations and goals. This understanding in key to decision making and finding out the proper balances: (1) mindset: fixed, growth, survival (2) anti-fragile and lateralization (3) identity, change and moral emotions (status game and rider/elephant) (4) productivity vs. creativity |
Legend
-> topic planned and done-done> topic not done in class (pending)++> not-planned new topic


